Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, February 12, 2014

Saturday, April 21, 2012

5th Avenue Frogger


Frogger parodies could easily be justified as designs we've seen a lot, but this is a clever, imaginative take on the franchise. The arcade box uses real-time web-cam traffic feeds (and some clever coding) of New York's 5th Avenue to simulate the car obstacles in the Frogger universe.



Wednesday, March 21, 2012

DRAW SOMETHING


The Ten Best Draw Something Pictures We've Seen
It's not all sad stickmen.

View IGN's Gallery

I guess they haven't seen my "garden"...

Monet's Garden

Tuesday, October 11, 2011

Barrel of Monkeys

Barrel of Monkeys

I have played Barrel of Monkeys since I was a kid, but I always remember cheating and putting the monkeys together by hand. Really need to work on that patience...

On a side note: Will barrel of monkeys be Hollywood's next movie adaptation? Is there a game app for it?

 
On another side note: Why did me and my friends always say have you conquered that video game yet? Conquered is a little drastic is it not?

Monkeys Lurking in the Shadows. wdsiemer ii

Friday, April 15, 2011

Business Models For Online Games 04/15/11

Business Models For Online Games

When I graduated from high school I wasn’t sure exactly what my college career should be. I loved art, animation, psychology, engineering, math and landscaping. It took a little while for me to establish my direction.

I took my SATs and ACTs, and applied to the University of Cincinnati for Digital Design and Computer Science. I chose Computer Science with the impression that I could learn digital design on the side and learn to create code at school. I was thinking big—I wanted to create computer mini-games utilizing both skills. During my first two semesters I created a simple C++ game based on the swatting a fly with a flyswatter concept (it was code that was in a tutuorial which I created graphics for). I realized this wasn’t for me. I was too creative and was feeling restricted by writing code.

That is about as far as I advanced in my quest to create interactive games. Back then, mini-games weren't as popular as they are now. Now, on a daily basis, people are playing Farmville, Mafia Wars, Angry Birds, Bejeweled, PhotoHunt and thousands of different games on Facebook, websites, tablet apps and cell phones.

I finally found my path through training in Mechanical Engineering (AutoCAD/Drawing) and degrees in Computer Graphics and Graphic Design.

I have continued designing, creating 3-D models, and animating, but I'd like to revisit this early passion. When I find time inbetween work, freelancing, blogging, and home life, you may one day see a game demo pop up, but in the meantime I'll be reading how other people are getting rich off the concept...

How to make money with online games
http://www.adobe.com/newsletters/edge/march2011/articles/article1/index.html